
Wayback to 2001 game
1. In TORCS 0.0.XX before the 1.0.0 version, Is the car playable with the keyboard?
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Answer: No, the keyboard player is not implemented in this version to play a vehicle. Most of the vehicles from the 1.2.1 version are playable with a keyboard.
2. Can we import TORCS 1.0.0 cars in a newer version of TORCS and Speed Dreams?
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Answer: Yes, by TORCS 1.0.0, all of the files of the vehicle are outdated. It should be a way to fix an old file such as this car uses the silicon graphics RGB file should be converted to PNG (Portable Network Graphic), fix undertray from NFS3 cars (Viper GTS-R and Acura NSX Type S-Zero).
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3. We can use the CPK file to load in the new TORCS and Speed Dreams versions?
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Answer: There is no way to load the CPK file into a new TORCS and Speed Dreams version and convert it into an AC file. The file format was created by Christophe Guionneau and was supported by a deprecated graphic engine CGGRPAH from TORCS 0.0.XX.
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4. Track from 1.0.0 be imported to Speed Dreams?
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Answer: Similar to the CPK file, the track from the 1.0.0 version can crash the Speed Dreams game and the track XML file is also deprecated.
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5. Why does the engine sound from 1.0.0 is same for all vehicles?
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Answer: Because the engine sound looks familiar. It was developed by Christos Dimitrakakis from TORCS to implement a new sound by 2 January 2000 before the 1.2.3 version.
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6. Why does the TORCS page from 2000 have a broken image and a non-existent page like "404 not found" when using Wayback Machine?
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Answer: Because it's outdated the page leading caused the broken image and deletion of a page from its 2000 - 2001 website. There is also no way to fix this old page. However, we've remastered the old website from 2000.
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7. Can we download the TORCS 0.0.XX before the 1.0.0 game version?
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Answer: Yes, but the source file is being deprecated, and however, the 0.0.XX version is compiled only under Linux and 1.0.0 pre6 is supported under Microsoft Windows 2000.
